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Calculate falling dmg force and destiny
Calculate falling dmg force and destiny












Arcstrider's Top & Bottom Tree Powered Melees.Any Powered Melees not listed which have different functionality as Powered Melees (like Voidwalker's Devour) are in this category.Some Melees DO take One-Two Punch's disparity between Minors/Elites/Minibosses vs Bosses/Vehicles into account and are hereby called Σ "Sigma" Melees. Note: Stacks of Charged with Light may still be consumed when used against Combatant even when it is not the highest Modifier %! When Weapons of Light expires, Well of Radiance - assuming it is still active - takes over as the highest active Modifier %.Well's uber health regeneration effect will still work as normal (this is why so many Fireteams combo both Bubble for buffs + Well for health regen).Ward of Dawn's Weapons of Light will take priority as it is the highest % || High-Energy Fire & Well of Radiance's empowering effects do NOT stack and have lower %s.a Well of Radiance (25%), a Ward of Dawn (35%), stacks of High-Energy Fire (20% via Charged with Light) are all active together.

#Calculate falling dmg force and destiny mods#

Reminder: Charged with Light, Aeon Cult, and some specific Seasonal Artifact Mods (if applicable for the current Season listed below if they are) DO NOT STACK with Empowering Buffs or themselves!.If a high Modifier % duration elapses, then the next highest active Modifier % will take priority.

calculate falling dmg force and destiny

Non-damage effects will still work as normal even when it is a lower active Modifier %.

calculate falling dmg force and destiny

  • Empowering Buff Effects do not stack with each other, but the highest active Modifier % will always take precendence over any active lower Modifier %s.











  • Calculate falling dmg force and destiny